A pioneer in architectural visualization and compatible with all the 3D modeling software on the market, Artlantis is the easiest and fastest solution for creating photorealistic renderings and animations.
Intuitiveness and Simplicity
Designed with an extremely clear and ergonomic interface, Artlantis is both easy and comfortable to learn and use. At all times, the necessary tools are at hand near the real-time preview window, which allows you to see the results of each adjustment.
You don’t have to be skilled in computer graphics — learning and using Artlantis is easy and very fast. Artlantis is used by experts, advanced users and beginners alike to simulate, present and communicate their projects, by producing both high quality still images and animations with striking photo-realism in record time!
Preview and speed
Real time preview
The reputation and success of Artlantis are based primarily on its founding concept: a preview of the scene allowing users continuous control of each change. Right from opening a 3D scene, navigating, changing shaders and objects, lights or 3D environment — all are immediately visible in the preview window.
The speed of displaying the scene, navigating, space positioning or light dispersion – in the preview and in the final rendering – is exceptional. While the Global Illumination, which assures the realism of scenes, is known to take a lot of calculation time, Artlantis is the only rendering software on the market to provide an efficient quality / time ratio. A “draft” mode allows a fast display of the preview during the preparation phases.
In addition to the 3D preview, Artlantis has a 2D window for positioning cameras or sequences, making it easy to set up a panorama path to explore the project.
Define and save as many views as you want: in perspective, in parallel view, in insertion or panorama, each with its own light settings.
Depth of field
Just as a photographer chooses an apperture, in Artlantis, you can set the depth of field, the ISO and the shutter speed for as many views as you want. Whether you focus on an object, on a specifc point in space or infinity, you can easily set the blur with the help of a slider.
Parallel views (projections and cuts) can be set in the dedicated inspector, based on the type of projection (elevation, axonometry, top view), camera positioning, view width, or the definition of the cutting planes … A control bar allows you to edit the main settings of the project in its environment.
Perspectives and verticals
Perspectives and verticals Each point of view has its own infinite ground, level, materials and background or foreground images easy to manipulate, resize or even adjust the edges in the preview. Artlantis has a vertical function that makes a perspective mode particularly interesting for high-rise projects.
Shaders & Textures
With a simple drag and drop from the catalog onto a surface from a scene, you can instantly dress the surface with the designated material and set its attributes like color, tint, opacity, reflection and diffraction, orientation and pattern scale, etc. For more realism, you can fine tune the settings and change the outlook of the surface by modifying the reflectiveness, or shininess, or bump …
Objects and 3D Characters
For scenerys of stricking reality reflecing the abundance of life, Artlantis offers a amazing object manager. You can manipulate objects in 3D or in 2D, and relate their behaviors to the scene specificity by controling their hierarchy, anchor, and season. Or, you can olso set their characteristics like being always vertical to the floor like a floor lamp for example, while a wall lamp has to hung perpendicularly to the wall.
Thousands of additional media are available for purchase in Medias Store directly accessible from inside of Artlantis. It laso a Media Converter for media belonging to the previous versions.”
Plants, grass, lawn and 3D trees are simple objects, to be aplyed with drag and drop. In addition, they possess the astonishing peculiarity of adapting the density and the tint of their foliage to the season. Artlantis offers a placement tool spécific to objects featuring vegetation. It allows to place objects individually by drag-and-drop or by zone.
A Postcard is a snapshot of a scene saving all settings assigned to materials (colors, shaders and textures) for later usage or shareing. Similar to shaders, objects or images, the Postcards are also considered as media.
Integrated media catalog
Artlantis owes its fame to its rich and easy-to-use catalog: more than 1000 media are organized in an intuitive maner to be explored in your 3D scenes directly.
Global Illumination & Lights
With Artlantis, you can easily and quickly study the light effects according to the geometries, the energy sources, geographical location, date or materials. By integrating cache irradiance calculations, Artlantis evaluates very accurately the light energy exchanges for global illumination simulation, which further enhances the realism of the calculated images.
Artlantis has different types of light sources (spot, bulb, directional light, heliodon, sky) as well as effects (atmospheres, turbulence, diffraction, halo, depth of field) and manages transparent materials like the effects of light on curtains. Soft shadows and blurs are easy to set with an interactive cursor. You can edit a specific object contour, image or scene, and thus manipulate the light rays and soften the general ambiance of scenes and animations.
- Artificial lights with limitless positioning, orientation, color, intensity or quantity.
- 8 native IES profiles, each with custom light intensity and radiosity. You also can import your own profiles as well as those from the manufacturers’ catalogs.
- Heliodons: these natural light sources can be customized depending on the time of year, day, hour and place (longitude and latitude). You can define as many ambiance and natural atmospheres as you want.
- Neon shaders: unlike point light sources, this emissive material should be applied on surfaces; you can set its power and color. It completes the artificial lights delivered with Artlantis and contributes to more realistic lighting.
Still images & animations
Essential tool permitting to simulate a building project in its future site for building permits, a feature unique to Artlantis. Its sequenced inspector leads you step by step through the space recognition settings immediately displayed in preview. The process is simple and fluid. You can even asign transparency to the foreground images directly. Once the insertion finished, the final project is revealed in the preview window in a record time.
This type of rendering allows you to automatically transform all surfaces of a scene — except for the transparent ones — into white material to better appreciate the project volumes. As for the lights, they maintain their colors to create very elaborate atmospheres.
White balance allows you to adjust the color cast of an image, automatically, from the chosen reference color.
Ambient occlusion creates shadows in the indoor and outdoor scenes, which gives scenes more depth and relief and therefore, more realism.
Choose from several pre-recorded modes (indoor, outdoor, low light) and different definitions (speed, medium, quality), to quickly obtain an optimal result!
Artlantis intelligent antialiasing adapts to the areas to be treated to improve image quality by reducing the effect of noise and aliasing contours.
Apply different effects to the current view and set the brightness, contrast, and color of a rendering. Save time and add effects, like grain, paint or pastel; highlight contours directly in Artlantis.
Objects, characters, clouds, atmospheric effects, shaders and textures, the light sources themselves — all the components of the rendered scenes can be explored.
Artlantis makes it possible to stage and design a film from one or more sequences whose editing is done in a simple and intuitive way thanks to its integrated timeline, allowing you to define the tracking of the camera and/or the trajectory of objects and lights of the project; accelerate or decelerate their movement; combine different sequences or panoramas; create and edit a trajectory; conduct sun studies or test a 360° panoramic view.
A VR object allows you to manipulate a scene in 360° and go through into it. Automatically calculated from rendered images around the scene, simply choose the number of images to calculate horizontally and vertically to guarantee the fluidity of the animation. The film is then calculated in many formats, regardless of the platform: .jpeg, .dv, .mpeg, .tga, .mov or .avi.
Optimizes the rendering calculation time: distribute your calculations across several computers of the local network (Mac/PC), in order to reduce the rendering time.